My Azeroth Life

PriceOne copper
Free to all who read by raven

All the news that’s fit to scribe

My Azeroth Life

ForecastFair skies over Elwynn; murlocs along the coast

wow

The Voyage Out

Engraving from the paper’s archive

The gold arrived before the quest did.

Burrly stood in the Harbormaster’s Office in Boralus , a Kul Tiran warrior with the kind of build that suggests he’s won more arguments with his fists than with his words , when his coin purse suddenly contained five million gold pieces. The chronicler, who has watched adventurers scrape together coppers for decades, set down his quill and stared at the ledger for a long moment. Enough gold to fund a small war. Enough gold to buy a fleet. Enough to make a goblin trade prince develop a nervous twitch.

Burrly did what any sensible man does when suddenly wealthy beyond reason: he went straight to Stormwind and spent nearly half of it before sundown.

The trip was official, at least. “For the Alliance” , the quest-giver said it with the weight of ceremony, and Burrly, who understands that paperwork is the true endgame of every hero’s journey, accepted without comment. He crossed the sea, presented himself at the Stormwind Embassy, and was handed a Tabard of Kul Tiras as if the anchor on his chest needed official recognition. He put it on immediately. A man doesn’t forget where he came from, even when his pockets say he never has to go back.

Then the spending began. Six bank tabs purchased in rapid, mechanical succession , the “Safer Deposit” achievement, as though anyone in Azeroth has ever felt safe about anything stored in a bank. Sunfire Silk Backpacks, four of them, bought like a man who expects to fill every one. An Arcanoweave Reagent Rucksack for good measure. Half a million gold on bank tabs alone. The goblin clerks, creatures not known for their emotional range, looked genuinely moved.

With the banking sorted , because even a warrior headed for the Dragon Isles needs somewhere to keep his rocks , Burrly turned to the practical arts. He learned to mine, cracking open the earth with the same enthusiasm he brings to cracking skulls. Smelt Copper: the first recipe every aspiring smith learns and immediately forgets exists once better ores present themselves. He learned to gather herbs. And he learned to fish, because whatever else a Kul Tiran becomes , warrior, wanderer, suddenly-wealthy eccentric , he is first and always a man of the sea.

The journey to the Dragon Isles proceeded with the grim efficiency of bureaucracy. “The Dragon Isles Await.” “Aspectral Invitation.” “Whispers on the Winds.” Quest after quest of people telling Burrly things he already knew, in rooms he’d already visited, about threats he’d already agreed to face. The chronicler has watched a thousand heroes run this same gauntlet. None of them have ever looked happy about it.

Then, at last, the ship. The Wild Coast materializing out of the ocean mist. The Waking Shores spreading before him , volcanic, primordial, a land that had been sleeping since before the Sundering and was still blinking awake. The chronicler will say this for the Dragon Isles: they know how to make an entrance.

Burrly learned to climb. The world , and here the chronicler means the strange metaphysics that govern this realm , taught him to detect anomalies and bypass mechanisms, skills his people traditionally addressed by hitting things until they stopped being problems. Progress, of a sort. He also learned to fish again, because the Dragon Isles are very particular about fishing credentials. Two different fishing instructors had to sign off. The sea, apparently, has standards now.

The first creatures fell to Mortal Strike. A Chitin Dreadbringer dropped from something with too many legs, and Burrly picked it up, tested its weight, and kept walking. Warriors who pause to admire their weapons rarely live to use them twice. He learned Berserker Rage at level twelve , which is exactly what it sounds like and exactly what you want a man of his size to bring to a fight.

Two level-ups in forty-two minutes. The chronicler notes this without judgment. Some days, the world simply yields.

He abandoned one quest. Something about lava beetles and artisan supplies. A man with nearly three million gold remaining in his pockets can afford to be selective. The beetles, one assumes, will find another supplier.

By the time Burrly reached the Wingrest Embassy, the sun had set and his quest log held more open threads than a goblin’s ledger: Wrathion was missing, elementals were encroaching, someone needed quality assurance, and a frankly inexplicable quest about a bar tab barrel had been completed , a task so absurd the chronicler suspects it was written while drunk and accepted under the same condition.

He logged out in the Waking Shores. Twelve levels. Three professions. A rare blade on his back. Gold enough to make a dragon consider early retirement. The chronicler poured another drink and watched the embers settle in the hearth. Some heroes claw their way to fortune inch by bloody inch, copper by grudging copper. Others arrive with it already in their pockets, as if the universe had placed a bet and was waiting to see if it paid off.

The Dragon Isles await. Wrathion is missing. The beetles, for now, are someone else’s problem.